- #Goldeneye 007 release date full#
- #Goldeneye 007 release date license#
- #Goldeneye 007 release date series#
In 2007 Tim and Chris Stamper had left Rare and without their protective blanket the game we were working on at the time was shuttered. Tilston explains the origins of the project: Speaking to co-project leads Mark Edmonds and Chris Tilston, VGC backs up the sentiment that Nintendo was the main reason the game never saw the light of day. Licences are, by nature, highly restrictive agreements, and while GoldenEye 007 slipped past under the radar of the licence holders, the success of our game meant that subsequent games have been less fortunate, and probably less free from that kind of oversight in their development than those teams would have liked.īury adds how this one guy's "orders trumped everything", which is believed to have included MGM and Eon's handling of the Bond video games at the time, according to Ars Technica.īury's comments have gained more weight with a recent interview with the core "GoldenEye XBLA" remaster team by Video Game Chronicle. Speaking with MundoRare over a decade ago, game designer Duncan Botwood confirmed:
#Goldeneye 007 release date series#
It's a situation also not helped by the Bond licence holders, MGM and Eon Productions, who handle the film series based on Ian Fleming's literary super-spy.
#Goldeneye 007 release date license#
You've got the guys that own the license to the gaming rights now, the guys that have the license to Bond as an IP, and there are umpteen licensees. It's incredibly hard to solve because there's so many license holders involved. To be fair, I kind of wished that the differences got sorted out, but obviously there's the licensing issue for Bond, even if it's something that's already come out. He talked about the legal issues preventing a release back in 2008, saying: Graslu00 was even accused of misunderstanding this situation, leading them to release a statement in which discusses the rumour that MGM and Eon weren't happy with the level of violence in the game, and imposed restrictions on future Bond titles relating to death and the amount of blood on-screen.įormer Rare staffer Nick Burton seems to back up this stance. Some fans believed that it was Nintendo which caused the remake's cancellation, being the N64 version's original publisher (a fact perhaps not helped by Graslu00's video opening with "Do you expect me to remove this Nintendo logo screen? No, Mr. The complex rights relating to the game (it was commissioned by Nintendo and developed by Rare, but other companies – such as Activision, Microsoft, MGM and Eon Productions are also involved along the way) would have made it a tricky project to complete, and, since the remaster leaked, something of a blame game has taken place. Since then, several people have managed to get their hands on the leaked remaster and play it themselves, either on modded Xbox 360 systems or via emulation.Īs you might expect, the emergence of "GoldenEye XBLA" has led many to speculate on why it never happened.
#Goldeneye 007 release date full#
We've known for a long time that Rare planned an Xbox Live Arcade remake of the acclaimed shooter and, courtesy of Youtuber Graslu00, we recently got a full look at what that could have looked like. GoldenEye 007 has been back in the news lately.